pacman/lib/include/PacMan.hpp

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#pragma once
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#include "Direction.hpp"
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#include "PacManAnimation.hpp"
#include "Position.hpp"
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#include <chrono>
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namespace pacman {
class Board;
class InputState;
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class PacMan {
public:
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explicit PacMan();
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[[nodiscard]] GridPosition currentSprite() const;
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[[nodiscard]] Position position() const;
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[[nodiscard]] GridPosition positionInGrid() const;
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void update(std::chrono::milliseconds time_delta, Direction input_direction);
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void eat();
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void reset();
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[[nodiscard]] bool hasDirection() const {
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return direction != Direction::NONE;
}
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private:
Direction direction = Direction::NONE;
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Direction desired_direction = Direction::NONE;
Position pos;
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PacManAnimation pacManAnimation;
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bool eaten = false;
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void updateAnimationPosition(std::chrono::milliseconds time_delta, bool paused);
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void updateMazePosition(std::chrono::milliseconds time_delta);
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};
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} // namespace pacman