Move files into their own directory

This commit is contained in:
Patricia Aas 2020-11-27 15:09:41 +01:00
parent ef20432d9d
commit ea1986c8f2
19 changed files with 8 additions and 7 deletions

View File

@ -1,5 +1,5 @@
cmake_minimum_required(VERSION 3.17)
project(pacman)
project(modern_cpp_exercises )
set(CMAKE_CXX_STANDARD 20)
@ -10,5 +10,5 @@ if (NOT EXISTS "${CMAKE_BINARY_DIR}/conan.cmake")
"${CMAKE_BINARY_DIR}/conan.cmake")
endif ()
set(CMAKE_MODULE_PATH ${CMAKE_BINARY_DIR}/src)
add_subdirectory(src)
set(CMAKE_MODULE_PATH ${CMAKE_BINARY_DIR}/pacman/src)
add_subdirectory(pacman)

1
pacman/CMakeLists.txt Normal file
View File

@ -0,0 +1 @@
add_subdirectory(src)

View File

Before

Width:  |  Height:  |  Size: 870 KiB

After

Width:  |  Height:  |  Size: 870 KiB

View File

Before

Width:  |  Height:  |  Size: 4.9 KiB

After

Width:  |  Height:  |  Size: 4.9 KiB

View File

@ -8,5 +8,5 @@ find_package(sdl2_image REQUIRED)
include_directories(${sdl2_INCLUDE_DIRS} ${sdl2_image_INCLUDE_DIRS})
file(GLOB_RECURSE sources CONFIGURE_DEPENDS "*.cpp")
add_executable(${PROJECT_NAME} ${sources})
target_link_libraries(${PROJECT_NAME} sdl2::sdl2 sdl2_image::sdl2_image)
add_executable(PacMan ${sources})
target_link_libraries(PacMan sdl2::sdl2 sdl2_image::sdl2_image)

View File

@ -12,8 +12,8 @@ GameWindow::GameWindow(int width, int height) {
auto sdl_renderer = createRenderer(sdl_window);
createWindowSurface(sdl_window);
setDrawColor(sdl_renderer);
maze_texture = loadTexture(sdl_renderer, "../../../assets/maze.png");
sprite_texture = loadTexture(sdl_renderer, "../../../assets/sprites32.png");
maze_texture = loadTexture(sdl_renderer, "../../../../pacman/assets/maze.png");
sprite_texture = loadTexture(sdl_renderer, "../../../../pacman/assets/sprites32.png");
}
void GameWindow::update(const PacMan & pacMan, Board board) {