Ólafur Waage
613831f1c0
Fixes for ghost movement where they would occationally exit the stage when cornered. Closes #25
2021-09-09 10:56:29 +02:00
Ólafur Waage
60b3cdeb40
Formatting and const fixes. Also check for extra canGo calls.
2021-09-08 14:49:43 +02:00
Ólafur Waage
55fbb53591
Refactoring Game and GameState. Moving game state update logic into that class. Game is now only event loop.
2021-09-07 16:00:19 +02:00
Ólafur Waage
d0bd69aee1
Removing unnecessary forward decl.
2021-09-06 16:27:29 +02:00
Ólafur Waage
00bfd15074
Adding epsilon test for Position. Also adding tests for GridPosition and Position.
2021-09-06 16:24:30 +02:00
Ólafur Waage
fe32b18d0c
Isolating SFML to the Canvas class.
2021-09-06 15:38:40 +02:00
Patricia Aas
eaf61585ea
Fix Clang-Tidy warnings
2021-08-02 16:43:18 +02:00
Corentin Jabot
76c931656f
Remove nodiscard
2021-08-02 15:31:32 +02:00
Patricia Aas
d3cc1d90c7
Fix warnings
2021-08-02 15:28:07 +02:00
Patricia Aas
ab9664d07f
Name changes and typos
2021-08-02 14:09:03 +02:00
Corentin Jabot
17ac48f713
Implement ghost movements
2021-07-29 11:16:08 +02:00
Patricia Aas
43ccaae3ef
Rename variable
2021-07-28 19:06:35 +02:00
Patricia Aas
99cf57956c
Init pos
2021-07-28 17:01:22 +02:00
Patricia Aas
4d53ccce18
Introduce scatterTarget function and inline things that should be in the ghost
2021-07-28 16:39:27 +02:00
Corentin Jabot
f31d238bd4
Rename speedy, remove starting position
2021-07-28 16:20:19 +02:00
Patricia Aas
71cb40ad18
Remove unused parameter
2021-07-28 15:30:53 +02:00
Patricia Aas
5b2b0d8e73
Make files for ghosts
2021-07-28 15:28:36 +02:00
Corentin Jabot
fe04e7d03a
Cleanup PacManAnimation a bit
2021-07-19 12:06:27 +02:00
Corentin Jabot
d6a046ff47
Use the correct ghost names
2021-07-16 09:35:32 +02:00
Corentin Jabot
691aac978e
Get rid of tuple
2021-07-15 09:14:25 +02:00
Patricia Aas
522362152d
Refactor
2021-07-13 14:26:57 +02:00
Corentin Jabot
43cfecc077
Get rid of unused comparison operator
2021-07-09 10:24:24 +02:00
Patricia Aas
ee3c7c61db
Simplify
2021-07-08 18:12:03 +02:00
Patricia Aas
890d061a92
Move teleport to Board
2021-07-08 18:00:39 +02:00
Corentin Jabot
370a57f454
Get rid of board class
2021-07-08 17:42:24 +02:00
Patricia Aas
e5e46a0e65
Create GameState
2021-07-08 16:57:18 +02:00
Corentin Jabot
cbd19df739
Implement scaling.
...
We render pack man at twice the size that we want on screen,
which is the native resolution of the asset file.
The maze is upscaled.
We then project everything onto a view which is applies
the scale factor.
This patches also dectect the appropriate scale on OSX.
This required a bit of objective C (scaling.mm),
but students should not look at this file and there
is a comment in that direction.
Scalling.cpp provides the default implementation
for other platforms.
2021-07-07 21:32:22 +02:00
Patricia Aas
3c638c057e
No need to pass Board around
2021-07-07 11:39:09 +02:00
Patricia Aas
705ea717e1
Introduce a scale function and clean up
2021-07-07 11:25:13 +02:00
Patricia Aas
ce7dd70332
Very rough stab at scaling
2021-07-07 11:25:13 +02:00
Patricia Aas
e9fb5dac77
Fix some warnings and clang tidy
2021-07-07 11:24:12 +02:00
Patricia Aas
ab1e68a266
Add missing include
2021-07-06 12:55:58 +02:00
Patricia Aas
eb36d24b31
Make it possible use GridPosition with emplace_back
2021-07-06 12:41:50 +02:00
Patricia Aas
30f69464dd
Move over to size_t
2021-07-06 12:35:23 +02:00
Corentin Jabot
3197f334d1
Fix linux build
2021-07-05 17:19:35 +02:00
Corentin Jabot
60095363f4
Put the code in a namespace
2021-07-05 14:10:01 +02:00
Corentin Jabot
d166f552f4
Simplify board code
2021-07-05 13:54:54 +02:00
Patricia Aas
7faadda5c0
Remove unused function
2021-07-05 12:18:08 +02:00
Corentin Jabot
727a2c5e76
Create an include
2021-07-05 12:02:36 +02:00