Patricia Aas
a7a1565c99
Prettify
2021-07-06 16:33:33 +02:00
Patricia Aas
ab1e68a266
Add missing include
2021-07-06 12:55:58 +02:00
Patricia Aas
eb36d24b31
Make it possible use GridPosition with emplace_back
2021-07-06 12:41:50 +02:00
Patricia Aas
30f69464dd
Move over to size_t
2021-07-06 12:35:23 +02:00
Corentin Jabot
510e12a921
replace push_back with emplace_back
2021-07-06 10:07:35 +02:00
Corentin Jabot
3197f334d1
Fix linux build
2021-07-05 17:19:35 +02:00
Corentin Jabot
60095363f4
Put the code in a namespace
2021-07-05 14:10:01 +02:00
Corentin Jabot
d166f552f4
Simplify board code
2021-07-05 13:54:54 +02:00
Patricia Aas
7faadda5c0
Remove unused function
2021-07-05 12:18:08 +02:00
Corentin Jabot
727a2c5e76
Create an include
2021-07-05 12:02:36 +02:00
Corentin Jabot
e4991ab1dd
Rename PositionInt
2021-07-05 11:47:03 +02:00
Corentin Jabot
ba515eaca5
Replace floats by doubles
2021-07-05 11:40:10 +02:00
Corentin Jabot
b5b9d9c168
Rename ghosts
2021-07-05 11:33:02 +02:00
Patricia Aas
7081a33e35
Remove unused includes and reformat
2021-07-02 14:47:33 +02:00
Patricia Aas
a62d668ead
Simplify Ghost::currentSprite
2021-07-01 14:53:52 +02:00
Patricia Aas
0e72ff8be5
Make board a static double std::array
2021-07-01 14:33:59 +02:00
Patricia Aas
fc31086ab9
Initialize timeSinceDeath
2021-07-01 10:19:46 +02:00
Corentin Jabot
b6d0bad21c
Fix mac build (again)
2021-07-01 10:19:46 +02:00
Corentin Jabot
a01f93cc90
Fix mac build
2021-07-01 10:19:46 +02:00
Corentin Jabot
5b0e561afc
Pacman and ghosts can eat each others
2021-07-01 10:19:46 +02:00
Corentin Jabot
ced6cd829c
Put the ghosts in a tuple to reduce duplication
2021-07-01 10:19:46 +02:00
Corentin Jabot
3e84746cee
Simplify ghost movement code
2021-07-01 10:19:46 +02:00
Corentin Jabot
c2cfb8c734
Implement ghost movement and scatter behavior
...
Each ghost is trying to reach a point beyond the
corner of the board, which make them run in circle
2021-07-01 10:19:46 +02:00
Corentin Jabot
93186dc8b9
Add ghosts
...
No movement for now!
2021-06-24 18:33:08 +02:00
Corentin Jabot
79506d218e
Make a ghost pen
2021-06-24 18:33:08 +02:00
Corentin Jabot
a0780c7a8c
Display the number of remaining lives
2021-06-24 18:33:08 +02:00
Corentin Jabot
fedbc153ae
Implement score
2021-06-24 18:33:08 +02:00
Corentin Jabot
42ee04203f
Make pacman mouth wide open while he doesn't move
2021-06-24 18:33:08 +02:00
Corentin Jabot
ecf2ab8b6c
Try to make animation less dependant on framerate
2021-06-24 18:33:08 +02:00
Corentin Jabot
a69e66d114
Pacman should not be animated when hitting a wall
2021-06-24 18:33:08 +02:00
Patricia Aas
f51b7d65e0
Reformat and add a gitignore
2021-06-22 13:17:12 +02:00
Patricia Aas
5f0c03c1fa
Clang Tidy fixes
2021-06-22 13:17:12 +02:00
Patricia Aas
d4d2e2d00d
Fix animation
2021-06-22 13:17:12 +02:00
Patricia Aas
9ca1f6f12d
Initialize Event object
2021-06-22 13:17:12 +02:00
Patricia Aas
1fb5f23885
Check optional before it's used
2021-06-22 13:17:12 +02:00
Patricia Aas
4e753a6024
Remove declarations of functions that no longer exist
2021-06-22 13:17:12 +02:00
Patricia Aas
493923036a
Make it work on Linux again
2021-06-22 13:17:12 +02:00
Patricia Aas
32886717de
Make it work on windows
2021-06-22 13:17:12 +02:00
Patricia Aas
c6191b1f5d
Reformat CMakeLists.txt
2021-06-22 13:17:12 +02:00
Corentin Jabot
c7ef086d3d
Migrate from SDL to SFML
...
This simplifies the rendering code and remove all(!) pointers.
There is a number of unresolved issues
* Windows build ?
* position delta computation: migrating to SFML seems to have modified
the frame rate.
2021-06-22 13:17:12 +02:00
Corentin Jabot
f83bf46171
Fix Debug build on ubuntu
2021-06-16 15:59:52 +02:00
Corentin Jabot
98d728fb52
Fix missing header
2021-06-16 15:31:42 +02:00
Corentin Jabot
75fd208299
Basic Text rendering
...
Using SDL2_ttf and fmt
2021-06-16 15:18:47 +02:00
Corentin Jabot
f911f6e2a8
Eat pellets
2021-06-16 13:59:16 +02:00
Corentin Jabot
2398bf9c36
Fix animation
2021-06-16 13:18:05 +02:00
Corentin Jabot
e16d44cd23
Run clang format
2021-06-16 13:14:47 +02:00
Patricia Aas
68f63f3f66
Canvas rewrite ( #6 )
...
* Beginning rewrite
* Move all constants to canvas, wire sprite handling code
* Make Sprite a struct and reformat
* Fix warning
Co-authored-by: Corentin Jabot <corentinjabot@gmail.com>
2021-06-16 12:52:04 +02:00
Corentin Jabot
dad36d7362
Remove comments and unused headers
2021-06-16 09:58:19 +02:00
Corentin Jabot
f6efcbbf79
Support teleporting at the edges of the map
2021-06-16 01:39:37 +02:00
Corentin Jabot
bbf3731cf4
Change window geometry for scoring.
...
* Add margins all around the board for better aestetics.
* Add room for scoring
* Because the texture atlas is a 32x32 grid, we can manipulate
textures as positions on that grid and only create a rectangle
for that texture in the rendering code.
* Avoid hardcoded values in the rendering code.
2021-06-15 23:55:55 +02:00
Patricia Aas
27b8d47dec
Move to pragma once
2021-06-10 14:42:51 +02:00
Patricia Aas
9644229061
Give function a shorter name to fit on a slide :)
2021-06-10 14:26:03 +02:00
Corentin Jabot
335a698226
Replace float_t by float
2021-05-10 15:14:38 +02:00
Corentin Jabot
164db664ef
Use VCPKG and reorganization
...
* Remove non-pacman exercises.
* Use vcpkg instead of conan ( make vcpkg a submodule)
* Merge the readmem these will need to be improve later
2021-05-10 14:58:00 +02:00