Patricia Aas
fc31086ab9
Initialize timeSinceDeath
2021-07-01 10:19:46 +02:00
Corentin Jabot
b6d0bad21c
Fix mac build (again)
2021-07-01 10:19:46 +02:00
Corentin Jabot
a01f93cc90
Fix mac build
2021-07-01 10:19:46 +02:00
Corentin Jabot
5b0e561afc
Pacman and ghosts can eat each others
2021-07-01 10:19:46 +02:00
Corentin Jabot
ced6cd829c
Put the ghosts in a tuple to reduce duplication
2021-07-01 10:19:46 +02:00
Corentin Jabot
3e84746cee
Simplify ghost movement code
2021-07-01 10:19:46 +02:00
Corentin Jabot
c2cfb8c734
Implement ghost movement and scatter behavior
...
Each ghost is trying to reach a point beyond the
corner of the board, which make them run in circle
2021-07-01 10:19:46 +02:00
Corentin Jabot
93186dc8b9
Add ghosts
...
No movement for now!
2021-06-24 18:33:08 +02:00
Corentin Jabot
79506d218e
Make a ghost pen
2021-06-24 18:33:08 +02:00
Corentin Jabot
a0780c7a8c
Display the number of remaining lives
2021-06-24 18:33:08 +02:00
Corentin Jabot
fedbc153ae
Implement score
2021-06-24 18:33:08 +02:00
Corentin Jabot
42ee04203f
Make pacman mouth wide open while he doesn't move
2021-06-24 18:33:08 +02:00
Patricia Aas
57cb71e5c9
Add one more link
2021-06-24 18:33:08 +02:00
Corentin Jabot
ecf2ab8b6c
Try to make animation less dependant on framerate
2021-06-24 18:33:08 +02:00
Corentin Jabot
a69e66d114
Pacman should not be animated when hitting a wall
2021-06-24 18:33:08 +02:00
Patricia Aas
f51b7d65e0
Reformat and add a gitignore
2021-06-22 13:17:12 +02:00
Patricia Aas
5f0c03c1fa
Clang Tidy fixes
2021-06-22 13:17:12 +02:00
Patricia Aas
f69fcb6ae4
Build on MacOS too
2021-06-22 13:17:12 +02:00
Patricia Aas
aaca7a4020
Change project name
2021-06-22 13:17:12 +02:00
Patricia Aas
1fdef3fe86
Try to use CMake for git submodules (again*2)
2021-06-22 13:17:12 +02:00
Patricia Aas
942bd559c3
Try to use CMake for git submodules (again)
2021-06-22 13:17:12 +02:00
Patricia Aas
2da9215221
Try to use CMake for git submodules
2021-06-22 13:17:12 +02:00
Patricia Aas
d4d2e2d00d
Fix animation
2021-06-22 13:17:12 +02:00
Corentin Jabot
652dc41bbf
Try to fix linux build (again)
2021-06-22 13:17:12 +02:00
Corentin Jabot
538d4f2fcd
Try to fix linux build
2021-06-22 13:17:12 +02:00
Patricia Aas
bf801adde3
Drop libudev
2021-06-22 13:17:12 +02:00
Patricia Aas
8c954d63e0
Install things on Linux
2021-06-22 13:17:12 +02:00
Patricia Aas
591872ea30
Try to make cmake to git submodule things
2021-06-22 13:17:12 +02:00
Patricia Aas
fc657801f0
Remove args from main
2021-06-22 13:17:12 +02:00
Patricia Aas
9ca1f6f12d
Initialize Event object
2021-06-22 13:17:12 +02:00
Patricia Aas
1fb5f23885
Check optional before it's used
2021-06-22 13:17:12 +02:00
Patricia Aas
4e753a6024
Remove declarations of functions that no longer exist
2021-06-22 13:17:12 +02:00
Patricia Aas
493923036a
Make it work on Linux again
2021-06-22 13:17:12 +02:00
Patricia Aas
6365cd2207
Add notes on git submodule
2021-06-22 13:17:12 +02:00
Patricia Aas
32886717de
Make it work on windows
2021-06-22 13:17:12 +02:00
Patricia Aas
c6191b1f5d
Reformat CMakeLists.txt
2021-06-22 13:17:12 +02:00
Corentin Jabot
c7ef086d3d
Migrate from SDL to SFML
...
This simplifies the rendering code and remove all(!) pointers.
There is a number of unresolved issues
* Windows build ?
* position delta computation: migrating to SFML seems to have modified
the frame rate.
2021-06-22 13:17:12 +02:00
Patricia Aas
8bcc4e176a
Run on main and on pull requests
2021-06-22 09:22:16 +02:00
Corentin Jabot
f83bf46171
Fix Debug build on ubuntu
2021-06-16 15:59:52 +02:00
Corentin Jabot
98d728fb52
Fix missing header
2021-06-16 15:31:42 +02:00
Corentin Jabot
75fd208299
Basic Text rendering
...
Using SDL2_ttf and fmt
2021-06-16 15:18:47 +02:00
Corentin Jabot
f911f6e2a8
Eat pellets
2021-06-16 13:59:16 +02:00
Corentin Jabot
2398bf9c36
Fix animation
2021-06-16 13:18:05 +02:00
Corentin Jabot
e16d44cd23
Run clang format
2021-06-16 13:14:47 +02:00
Patricia Aas
68f63f3f66
Canvas rewrite ( #6 )
...
* Beginning rewrite
* Move all constants to canvas, wire sprite handling code
* Make Sprite a struct and reformat
* Fix warning
Co-authored-by: Corentin Jabot <corentinjabot@gmail.com>
2021-06-16 12:52:04 +02:00
Corentin Jabot
dad36d7362
Remove comments and unused headers
2021-06-16 09:58:19 +02:00
Corentin Jabot
f6efcbbf79
Support teleporting at the edges of the map
2021-06-16 01:39:37 +02:00
Corentin Jabot
bbf3731cf4
Change window geometry for scoring.
...
* Add margins all around the board for better aestetics.
* Add room for scoring
* Because the texture atlas is a 32x32 grid, we can manipulate
textures as positions on that grid and only create a rectangle
for that texture in the rendering code.
* Avoid hardcoded values in the rendering code.
2021-06-15 23:55:55 +02:00
Patricia Aas
27b8d47dec
Move to pragma once
2021-06-10 14:42:51 +02:00
Patricia Aas
9644229061
Give function a shorter name to fit on a slide :)
2021-06-10 14:26:03 +02:00