Dag-Erling Smørgrav
|
ea46f9909e
|
Ex 162: Refactor ghost state out of game state.
|
2021-10-20 10:21:49 +02:00 |
|
Dag-Erling Smørgrav
|
4c2390a3ff
|
Ex 161: Implement Dave.
|
2021-10-20 10:21:49 +02:00 |
|
Corentin Jabot
|
d3e7ed1f46
|
Pressing A switches from the player to the AI.
|
2021-10-05 14:31:21 +02:00 |
|
Corentin Jabot
|
d5379872ce
|
Cleanup AI code
|
2021-10-05 12:11:29 +02:00 |
|
Patricia Aas
|
88f81cd0ae
|
Move Clyde to the solution folder for day 1 ghost exercise
|
2021-10-05 09:46:29 +02:00 |
|
Ólafur Waage
|
1f4fb7c8a1
|
Turning off AI for now.
|
2021-09-28 10:54:31 +02:00 |
|
Ólafur Waage
|
1c05f500b0
|
Refactoring ghost's target and update to no longer require *this. They each have their own target function which sets a target variable within Ghost.
|
2021-09-23 14:57:53 +02:00 |
|
Ólafur Waage
|
260adb54db
|
Fixes for clang-tidy.
|
2021-09-22 14:06:17 +02:00 |
|
Ólafur Waage
|
db0756ca21
|
Different AI implementation. Now searches for nearest pellet. No ghost checks yet.
|
2021-09-20 15:17:07 +02:00 |
|
Ólafur Waage
|
9031609348
|
Work on the AI project. Not sure if this is good as an exercise.
|
2021-09-17 16:44:16 +02:00 |
|
Corentin Jabot
|
c495dd9c37
|
Basic fruits support
Of course, there is no support for levels yet!
|
2021-09-13 14:48:59 +02:00 |
|
Ólafur Waage
|
55fbb53591
|
Refactoring Game and GameState. Moving game state update logic into that class. Game is now only event loop.
|
2021-09-07 16:00:19 +02:00 |
|