Commit graph

186 commits

Author SHA1 Message Date
Ólafur Waage
ee4b216056 Adding ghost dead test. 2021-09-07 15:30:48 +02:00
Ólafur Waage
cbe5798590 Adding a couple of Ghost tests. 2021-09-07 11:25:45 +02:00
Ólafur Waage
aa45121bec Minor formatting and warning fixes. 2021-09-06 16:40:42 +02:00
Ólafur Waage
d0bd69aee1 Removing unnecessary forward decl. 2021-09-06 16:27:29 +02:00
Ólafur Waage
00bfd15074 Adding epsilon test for Position. Also adding tests for GridPosition and Position. 2021-09-06 16:24:30 +02:00
Ólafur Waage
4c47509d1b Cleanup of how tests are discovered. Prefix not needed or used. 2021-09-06 16:00:48 +02:00
Ólafur Waage
27517cdfa6 Seperating test files from the main test cpp file. 2021-09-06 15:54:19 +02:00
Ólafur Waage
fe32b18d0c Isolating SFML to the Canvas class. 2021-09-06 15:38:40 +02:00
Ólafur Waage
aa22b91e8b Adding header files to their own folder in the project. 2021-09-06 14:51:01 +02:00
Ólafur Waage
b55e654cce Adding MTd for statically linking in Windows due to asan dll's not being in path by default. 2021-09-02 10:37:03 +02:00
Olafur Waage
586ad62fed Lowering cmake version to 3.16 since that's the version ubuntu 20.04 LTS uses. 2021-08-27 15:32:31 +02:00
Ólafur Waage
f1e0430874
Corrected spelling of pick. 2021-08-27 14:23:50 +02:00
Patricia Aas
d196491ea4 Rename variable and remove unneeded curlies 2021-08-25 11:26:13 +02:00
Patricia Aas
4b7015b96b Remove unneeded init 2021-08-25 11:23:54 +02:00
Corentin Jabot
af1c650727 Be more explicit about captures 2021-08-12 10:19:54 +02:00
Corentin Jabot
b3798ef2df Remove a nodiscard 2021-08-12 10:18:51 +02:00
nicole mazzuca
c3440d7eba use FetchContent instead 2021-08-05 10:39:14 +02:00
Patricia Aas
eaf61585ea Fix Clang-Tidy warnings 2021-08-02 16:43:18 +02:00
Patricia Aas
71e412696d Add link to README.md 2021-08-02 16:42:30 +02:00
Patricia Aas
abaa4f6381 Try VCPKG_CHAINLOAD_TOOLCHAIN_FILE again 2021-08-02 15:47:05 +02:00
Corentin Jabot
76c931656f Remove nodiscard 2021-08-02 15:31:32 +02:00
Patricia Aas
d3cc1d90c7 Fix warnings 2021-08-02 15:28:07 +02:00
Corentin Jabot
d4ae224a67 Fix toolchain file path 2021-08-02 14:48:44 +02:00
Corentin Jabot
2cc15c6dcb add toolchain file 2021-08-02 14:46:26 +02:00
Patricia Aas
c10eb99336 Early return in Clyde 2021-08-02 14:24:11 +02:00
Patricia Aas
ab9664d07f Name changes and typos 2021-08-02 14:09:03 +02:00
Patricia Aas
335f15e276 Add a .clang-tidy file 2021-08-02 14:07:57 +02:00
Corentin Jabot
17ac48f713 Implement ghost movements 2021-07-29 11:16:08 +02:00
Patricia Aas
43ccaae3ef Rename variable 2021-07-28 19:06:35 +02:00
Patricia Aas
99cf57956c Init pos 2021-07-28 17:01:22 +02:00
Patricia Aas
4d53ccce18 Introduce scatterTarget function and inline things that should be in the ghost 2021-07-28 16:39:27 +02:00
Corentin Jabot
f31d238bd4 Rename speedy, remove starting position 2021-07-28 16:20:19 +02:00
Corentin Jabot
59484babef Update vcpkg 2021-07-28 15:46:25 +02:00
Patricia Aas
79b78f7dc0 Remove pacman:: 2021-07-28 15:41:32 +02:00
Patricia Aas
71cb40ad18 Remove unused parameter 2021-07-28 15:30:53 +02:00
Patricia Aas
5b2b0d8e73 Make files for ghosts 2021-07-28 15:28:36 +02:00
Corentin Jabot
fe04e7d03a Cleanup PacManAnimation a bit 2021-07-19 12:06:27 +02:00
Corentin Jabot
d6a046ff47 Use the correct ghost names 2021-07-16 09:35:32 +02:00
Corentin Jabot
0428366e86 Call reserve and add uncommited code 2021-07-16 09:19:10 +02:00
Corentin Jabot
691aac978e Get rid of tuple 2021-07-15 09:14:25 +02:00
Patricia Aas
522362152d Refactor 2021-07-13 14:26:57 +02:00
Patricia Aas
122f47e964 Add some notes on exercises 2021-07-13 12:22:23 +02:00
Corentin Jabot
43cfecc077 Get rid of unused comparison operator 2021-07-09 10:24:24 +02:00
Patricia Aas
ee3c7c61db Simplify 2021-07-08 18:12:03 +02:00
Patricia Aas
890d061a92 Move teleport to Board 2021-07-08 18:00:39 +02:00
Corentin Jabot
370a57f454 Get rid of board class 2021-07-08 17:42:24 +02:00
Patricia Aas
e5e46a0e65 Create GameState 2021-07-08 16:57:18 +02:00
Patricia Aas
8082c69aff Remove pointer 2021-07-08 10:26:59 +02:00
Corentin Jabot
3966987e2a Put the scaling function in a lib 2021-07-08 10:18:36 +02:00
Corentin Jabot
cbd19df739 Implement scaling.
We render pack man at twice the size that we want on screen,
which is the native resolution of the asset file.
The maze is upscaled.
We then project everything onto a view which is applies
the scale factor.

This patches also dectect the appropriate scale on OSX.
This required a bit of objective C (scaling.mm),
but students should not look at this file and there
is a comment in that direction.
Scalling.cpp provides the default implementation
for other platforms.
2021-07-07 21:32:22 +02:00