pacman/lib/PacMan.cpp

121 lines
3.1 KiB
C++
Raw Normal View History

#include "PacMan.hpp"
#include <cmath>
2021-07-05 12:10:01 +00:00
namespace pacman {
2021-07-07 09:39:09 +00:00
PacMan::PacMan()
2021-06-22 10:52:02 +00:00
: pos(Board::initialPacManPosition()) {}
2020-11-27 13:10:09 +00:00
2021-07-05 09:46:49 +00:00
GridPosition PacMan::currentSprite() const {
2021-07-07 09:24:12 +00:00
return eaten ? pacManAnimation.deathAnimationFrame() : pacManAnimation.animationFrame(direction);
2020-11-27 13:10:09 +00:00
}
Position PacMan::position() const {
2020-11-27 13:10:09 +00:00
return pos;
}
2021-07-05 11:54:54 +00:00
GridPosition PacMan::positionInGrid() const {
2021-07-06 10:35:23 +00:00
return positionToGridPosition(pos);
2021-06-16 11:59:16 +00:00
}
2021-06-28 10:42:21 +00:00
void PacMan::eat() {
if (eaten)
return;
eaten = true;
direction = Direction::NONE;
}
2021-07-07 09:39:09 +00:00
void PacMan::reset() {
2021-06-28 10:42:21 +00:00
eaten = false;
direction = Direction::NONE;
2021-07-07 09:24:12 +00:00
pos = pacman::Board::initialPacManPosition();
2021-06-28 10:42:21 +00:00
}
2021-07-08 14:57:18 +00:00
void PacMan::update(std::chrono::milliseconds time_delta, Direction input_direction) {
2021-06-28 10:42:21 +00:00
if (eaten) {
updateAnimationPosition(time_delta, false);
return;
}
2021-07-08 14:57:18 +00:00
if (input_direction != Direction::NONE)
desired_direction = input_direction;
const auto old = pos;
2021-07-07 09:39:09 +00:00
updateMazePosition(time_delta);
const bool paused = pos == old;
updateAnimationPosition(time_delta, paused);
2020-11-27 13:10:09 +00:00
}
void PacMan::updateAnimationPosition(std::chrono::milliseconds time_delta, bool paused) {
2021-06-24 11:32:52 +00:00
if (paused) {
pacManAnimation.pause();
} else {
2021-06-28 10:42:21 +00:00
pacManAnimation.updateAnimationPosition(time_delta, eaten);
2021-06-24 11:32:52 +00:00
}
2020-11-27 13:10:09 +00:00
}
2021-07-07 09:39:09 +00:00
void PacMan::updateMazePosition(std::chrono::milliseconds time_delta) {
2021-07-06 14:33:33 +00:00
2021-07-06 15:11:18 +00:00
// Handle teleport
2021-07-06 14:33:33 +00:00
const size_t right = COLUMNS - 1;
const size_t left = 0;
2021-07-06 15:11:49 +00:00
if (std::size_t(pos.x) == right && direction == Direction::RIGHT) {
2021-07-06 14:33:33 +00:00
pos.x = left;
return;
2021-07-06 15:11:49 +00:00
} else if (std::size_t(pos.x) == left && direction == Direction::LEFT) {
2021-07-06 14:33:33 +00:00
pos.x = right;
return;
}
2021-07-06 10:35:23 +00:00
const double position_delta = 0.004 * time_delta.count();
2021-07-06 15:10:17 +00:00
const auto pacman_size = 1;
2020-11-27 13:10:09 +00:00
2021-07-06 14:33:33 +00:00
auto moveToPosition = [&](Position point, Direction move_direction) {
switch (move_direction) {
2021-07-05 11:54:54 +00:00
case Direction::LEFT:
2021-07-06 14:33:33 +00:00
return GridPosition{ std::size_t(point.x - position_delta), std::size_t(point.y) };
2021-07-05 11:54:54 +00:00
case Direction::RIGHT:
2021-07-06 14:33:33 +00:00
return GridPosition{ std::size_t(point.x + pacman_size), std::size_t(point.y) };
2021-07-05 11:54:54 +00:00
case Direction::UP:
2021-07-06 14:33:33 +00:00
return GridPosition{ std::size_t(point.x), std::size_t(point.y - position_delta) };
2021-07-05 11:54:54 +00:00
case Direction::DOWN:
2021-07-06 14:33:33 +00:00
return GridPosition{ std::size_t(point.x), std::size_t(point.y + pacman_size) };
2021-07-05 11:54:54 +00:00
case Direction::NONE:
default:
2021-07-06 14:33:33 +00:00
return positionToGridPosition(point);
2021-07-05 11:54:54 +00:00
}
};
2021-07-06 14:33:33 +00:00
auto canGo = [&](Direction move_direction) {
return pacman::Board::isWalkableForPacMan(moveToPosition(pos, move_direction));
2021-07-06 10:35:23 +00:00
};
2021-07-06 14:33:33 +00:00
if (canGo(desired_direction)) {
2020-11-27 16:01:27 +00:00
direction = desired_direction;
}
2021-07-06 10:35:23 +00:00
if (canGo(direction)) {
2020-11-27 13:10:09 +00:00
switch (direction) {
case Direction::NONE:
break;
case Direction::LEFT:
pos.x -= position_delta;
2021-07-06 14:33:33 +00:00
pos.y = std::floor(pos.y);
2020-11-27 13:10:09 +00:00
break;
case Direction::RIGHT:
pos.x += position_delta;
2021-07-06 14:33:33 +00:00
pos.y = std::floor(pos.y);
2020-11-27 13:10:09 +00:00
break;
case Direction::UP:
2021-07-06 14:33:33 +00:00
pos.x = std::floor(pos.x);
2020-11-27 13:10:09 +00:00
pos.y -= position_delta;
break;
case Direction::DOWN:
2021-07-06 14:33:33 +00:00
pos.x = std::floor(pos.x);
2020-11-27 13:10:09 +00:00
pos.y += position_delta;
break;
}
}
}
2021-07-05 12:10:01 +00:00
} // namespace pacman