Corentin Jabot
d3e7ed1f46
Pressing A switches from the player to the AI.
2021-10-05 14:31:21 +02:00
Corentin Jabot
c6d13a046a
Add some AI tests
2021-10-05 13:43:08 +02:00
Corentin Jabot
d5379872ce
Cleanup AI code
2021-10-05 12:11:29 +02:00
Patricia Aas
88f81cd0ae
Move Clyde to the solution folder for day 1 ghost exercise
2021-10-05 09:46:29 +02:00
Ólafur Waage
3a02ae2316
Adding board unit tests.
2021-09-28 14:34:48 +02:00
Ólafur Waage
1c05f500b0
Refactoring ghost's target and update to no longer require *this. They each have their own target function which sets a target variable within Ghost.
2021-09-23 14:57:53 +02:00
Ólafur Waage
a951c19a05
Changes after code review.
2021-09-22 14:15:33 +02:00
Ólafur Waage
260adb54db
Fixes for clang-tidy.
2021-09-22 14:06:17 +02:00
Ólafur Waage
db0756ca21
Different AI implementation. Now searches for nearest pellet. No ghost checks yet.
2021-09-20 15:17:07 +02:00
Ólafur Waage
9031609348
Work on the AI project. Not sure if this is good as an exercise.
2021-09-17 16:44:16 +02:00
Ólafur Waage
0712db77bb
Initial helper functions for PacMan AI. Not complete.
2021-09-16 16:36:57 +02:00
Ólafur Waage
cd86d91310
Adding unit tests for fruits. Also some minor cleanup.
2021-09-15 14:40:07 +02:00
Ólafur Waage
ed6466a306
Fixing forward decl issue and conversion error.
2021-09-15 13:39:42 +02:00
Corentin Jabot
c495dd9c37
Basic fruits support
...
Of course, there is no support for levels yet!
2021-09-13 14:48:59 +02:00
Corentin Jabot
bc83fa77c3
Fix conversions warnings
2021-09-10 15:04:43 +02:00
Corentin Jabot
25394c4cdd
Right the wrongs
2021-09-10 14:02:09 +02:00
Patricia Aas
0f7ad08ae9
Add missing include
2021-09-10 11:41:00 +02:00
Corentin Jabot
453dd17d7c
Use size_t again
2021-09-10 11:04:27 +02:00
Ólafur Waage
613831f1c0
Fixes for ghost movement where they would occationally exit the stage when cornered. Closes #25
2021-09-09 10:56:29 +02:00
Ólafur Waage
60b3cdeb40
Formatting and const fixes. Also check for extra canGo calls.
2021-09-08 14:49:43 +02:00
Ólafur Waage
55fbb53591
Refactoring Game and GameState. Moving game state update logic into that class. Game is now only event loop.
2021-09-07 16:00:19 +02:00
Ólafur Waage
d0bd69aee1
Removing unnecessary forward decl.
2021-09-06 16:27:29 +02:00
Ólafur Waage
00bfd15074
Adding epsilon test for Position. Also adding tests for GridPosition and Position.
2021-09-06 16:24:30 +02:00
Ólafur Waage
fe32b18d0c
Isolating SFML to the Canvas class.
2021-09-06 15:38:40 +02:00
Patricia Aas
eaf61585ea
Fix Clang-Tidy warnings
2021-08-02 16:43:18 +02:00
Corentin Jabot
76c931656f
Remove nodiscard
2021-08-02 15:31:32 +02:00
Patricia Aas
d3cc1d90c7
Fix warnings
2021-08-02 15:28:07 +02:00
Patricia Aas
ab9664d07f
Name changes and typos
2021-08-02 14:09:03 +02:00
Corentin Jabot
17ac48f713
Implement ghost movements
2021-07-29 11:16:08 +02:00
Patricia Aas
43ccaae3ef
Rename variable
2021-07-28 19:06:35 +02:00
Patricia Aas
99cf57956c
Init pos
2021-07-28 17:01:22 +02:00
Patricia Aas
4d53ccce18
Introduce scatterTarget function and inline things that should be in the ghost
2021-07-28 16:39:27 +02:00
Corentin Jabot
f31d238bd4
Rename speedy, remove starting position
2021-07-28 16:20:19 +02:00
Patricia Aas
71cb40ad18
Remove unused parameter
2021-07-28 15:30:53 +02:00
Patricia Aas
5b2b0d8e73
Make files for ghosts
2021-07-28 15:28:36 +02:00
Corentin Jabot
fe04e7d03a
Cleanup PacManAnimation a bit
2021-07-19 12:06:27 +02:00
Corentin Jabot
d6a046ff47
Use the correct ghost names
2021-07-16 09:35:32 +02:00
Corentin Jabot
691aac978e
Get rid of tuple
2021-07-15 09:14:25 +02:00
Patricia Aas
522362152d
Refactor
2021-07-13 14:26:57 +02:00
Corentin Jabot
43cfecc077
Get rid of unused comparison operator
2021-07-09 10:24:24 +02:00
Patricia Aas
ee3c7c61db
Simplify
2021-07-08 18:12:03 +02:00
Patricia Aas
890d061a92
Move teleport to Board
2021-07-08 18:00:39 +02:00
Corentin Jabot
370a57f454
Get rid of board class
2021-07-08 17:42:24 +02:00
Patricia Aas
e5e46a0e65
Create GameState
2021-07-08 16:57:18 +02:00
Corentin Jabot
cbd19df739
Implement scaling.
...
We render pack man at twice the size that we want on screen,
which is the native resolution of the asset file.
The maze is upscaled.
We then project everything onto a view which is applies
the scale factor.
This patches also dectect the appropriate scale on OSX.
This required a bit of objective C (scaling.mm),
but students should not look at this file and there
is a comment in that direction.
Scalling.cpp provides the default implementation
for other platforms.
2021-07-07 21:32:22 +02:00
Patricia Aas
3c638c057e
No need to pass Board around
2021-07-07 11:39:09 +02:00
Patricia Aas
705ea717e1
Introduce a scale function and clean up
2021-07-07 11:25:13 +02:00
Patricia Aas
ce7dd70332
Very rough stab at scaling
2021-07-07 11:25:13 +02:00
Patricia Aas
e9fb5dac77
Fix some warnings and clang tidy
2021-07-07 11:24:12 +02:00
Patricia Aas
ab1e68a266
Add missing include
2021-07-06 12:55:58 +02:00